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The AVARIG2026 conference is an initiative stemming from the continuation of the foundational AVAR conference series with a new added focus on Immersive Gaming, resulting in a joint AVAR/Audio for Gaming conference under the new AES TC Immersive Media and Gaming.
S'appuyant sur un ensemble de données comprenant 53 politiques issues de 23 pays et de l'Union européenne, le nouveau document de l'OCDE intitulé « An overview of national strategies and policies for immersive technologies » (Aperçu des stratégies et politiques nationales en matière de technologies immersives) montre que l'élaboration des politiques dans ce domaine reste relativement récente et fragmentée. Le rapport souligne l'importance de la coopération internationale, compte tenu de la nature transfrontalière des technologies immersives et de la nécessité d'une interopérabilité et de normes communes.
The International Research Conference is a federated organization dedicated to bringing together a significant number of diverse scholarly events for presentation within the conference program. Events will run over a span of time during the conference depending on the number and length of the presentations. With its high quality, it provides an exceptional value for students, academics and industry researchers.
Comment industrialiser la Réalité Augmentée, Virtuelle et Mixte couplées à l’Intelligence Artificielle ?
Pour répondre à cette question, participez aux XR DAYS !
Deux jours pour rencontrer la communauté XR de la Ruche : les industriels, les experts partenaires technologiques, la communauté scientifique du secteur, pour partager, échanger et viser la transformation !
Pour répondre à cette question, participez aux XR DAYS !
Deux jours pour rencontrer la communauté XR de la Ruche : les industriels, les experts partenaires technologiques, la communauté scientifique du secteur, pour partager, échanger et viser la transformation !
Over the past decade, ICVR has established itself as a prestigious global event, attracting multidisciplinary attendees from academia, industry, and research institutions. It has been successfully hosted in cities worldwide—including Los Angeles, Hong Kong, Singapore, Chengdu, Foshan, Nanjing, and Bournemouth (UK), Wageningen (Netherlands), with each edition seeing growing participation. ICVR consistently enriches the virtual reality field by facilitating the exchange of cutting-edge knowledge, forward-looking insights, and industry best practices.
XR4REHAB aims to stimulate the creation of XR based rehabilitation tools by bringing together relevant stakeholders and exchange knowledge. Working together in order to create the future.
SXSW London is a platform for the convergence of technology and the creative industries, building a global community who convene to gain unique insights and discover future trends. We deliver industry leaders a competitive advantage through our distinctive blend of programming across our tracks of conference, music, screen and arts.
XR EXPO is the B2B event for virtual, mixed and augmented reality that brings together the innovative companies, technology providers and creative minds found in this sector. Visitors have the chance to experience the latest XR solutions live, discuss their thoughts and ideas with the experts and gain exclusive insights into visionary applications.
La conférence IHM ’26, soutenue par l’Association Francophone d’Interaction Humain-Machine (AFIHM), est le lieu privilégié d’échanges sur les dernières avancées de la Recherche, du Développement et de l'Innovation en Interaction Humain-Machine.
Hear research presented at the only cross-disciplinary event highlighting compelling optics and photonics technologies—from digital optics to quantum technologies to optical imaging, sensing, and metrology. Additional topics include THz photonics, 3D printed optics, photonic glasses, photosensitive materials, and biophotonics.
The Journées Immersives 2025 (Immersive Days), organised by the Film Fund Luxembourg in partnership with the PHI Centre of Montréal, the Bureau Europe Créative MEDIA and Innovative Initiativesas part of the Immersive Pavilion from Luxembourg City Film Festivalwere a great success this year. The event attracted almost 150 participants, ranging from experts and artists to representatives of exhibition venues and students of digital arts and video games.
On the heels of the premiere of The Shed’s ‘An Ark’ on January 21st, 4Dviews, Tin Drum, and HTC VIVE Arts present an evening that explores how volumetric video reshapes immersive theatre, and enables human-like presence, emotional depth, and audience connection in ways that traditional stages simply cannot.
Organized by the European Association for eXtended Reality (EuroXR) together with the Institute for Research on Human-Centred Technology (Human-Tech), Universidad Politécnica de Valencia, the conference will be locally co-chaired by Dr. Mariano Alcañiz Raya, Director of Human-Tech and LabLENI.
This edition will also be organized as a joint event with the European Erasmus+ project Alliance4XR, which will celebrate its final event during the conference. In addition, other European projects will participate, showcasing initiatives that address key themes such as XR in Industry, XR for Cultural Heritage, and XR in Education.
This edition will also be organized as a joint event with the European Erasmus+ project Alliance4XR, which will celebrate its final event during the conference. In addition, other European projects will participate, showcasing initiatives that address key themes such as XR in Industry, XR for Cultural Heritage, and XR in Education.
Step into the future at the International XR-Metaverse Conference 2026 by IAITI. This is where innovation meets collaboration, driving forward XR/Metaverse research and forging dynamic connections between education and industry. Immerse yourself in discussions on "Converging Realities"—exploring how physical and virtual spaces are merging to revolutionize industry, education, healthcare, and entertainment, and how AI is shaping new virtual worlds. Contribute to the discourse and gain recognition through publication in conference proceedings by Springer, indexed in SCOPUS.
Mark your calendars to learn about the latest XR innovations and experiences at The Android Show | XR Edition. From glasses to headsets and everything in between, get ready for the latest on Android XR.
SIGGRAPH Asia 2025, the 18th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia, will take place from 15 – 18 December 2025 at the Hong Kong Convention and Exhibition Centre (HKCEC).
As a premier event in computer graphics, interactive techniques, AI, XR, animation, and gaming, SIGGRAPH Asia brings together researchers, developers, creators, and industry professionals to exchange ideas and showcase innovations shaping the future
As a premier event in computer graphics, interactive techniques, AI, XR, animation, and gaming, SIGGRAPH Asia brings together researchers, developers, creators, and industry professionals to exchange ideas and showcase innovations shaping the future
Les mutations numériques transforment en profondeur le paysage culturel. Les technologies immersives et interactives ne se limitent plus à des outils techniques : elles deviennent des moteurs de création, de médiation et d’innovation. Elles redéfinissent les formes artistiques, les modes de production et la relation entre les œuvres, les publics et les lieux.
Since 2015, AWE Asia has brought together the region’s foremost stakeholders in Extended Reality technology.
La soirée à ne pas manquer pour (re)vivre tous les temps forts et événements marquants du SIGGRAPH 2025 de Vancouver !
realiti.express is back — and it’s bolder, sharper, and happening all in one power-packed day! After an amazing debut last year, Baltic flagship XR conference returns to Tallinn on October 10th, bringing together the brightest minds in extended reality from across the Baltics and beyond. The event is organized by the Estonian Virtual and Augmented Reality Association (EEVR), proudly supporting the local XR scene since 2014.